Illuminexi

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Dracomace
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IC Name: Daerden Ascuta
 
Illuminexi

PostPosted: Mon Dec 22, 2014 5:43 am   Subject: Re: Illuminexi

Illuminexi


Name: Illuminexi
People: Illuminex (singular), Illuminexi (plural), Illuminex (adjective)
Deity: Voryn (titled Magister Voryn, Spes Illuminexi, Ignia in Umbra, Theos Lufero, translating to Lord Voryn, hope of the exiles, flame in the darkness, lord bringer of light), Cassandra
Government: Decentralised parliamentary (though not democratic) administration, currently overseen by a military theocratic Dictator
Magic: Path Magic
Race: Elves
Motto: "Antamor igeat" (Let evil burn)
Banner: A gold and silver star on a gold background.
Image
Credit to Flaucci

Appearance: Standing at about the same height as a human, the Illuminexi’s pointed ears are the only external feature that shows them to be elves. An Illuminex typically has a dark gold skin colour, and dark eyes; the most common eye colours are scarlet, burgundy, and hazel, along with either black or silver hair. To what humans might be “normal” hair pigmentation are unheard of among the Illuminexi. These elves have elongated faces, and more often than not have serious or sombre expressions: they are taught to think that every day is a battle for survival, though their bodies are not built for fighting, even after their ordeal.

History: Once called the Argaures, for their complexion, the Illuminexi were once a highly civilised group among the wider race of more primitive elves known as the Custardia, who populated the entirety of their homeworld, Erda. They were the only ones among their race not to live in the wild, preferring the security of cities and high walls. Amaurion, the golden city, their capital, housed over one million elves, at its peak. The Argaures were shunned by the other elves for their city-dwelling: elves were supposed to be in harmony with nature, not hide from it. No matter how many times they were begged to leave their gargantuan columns behind and move to a more natural environment, the Ecclesia, the parliament of the democratic city, refused. After a while, the leaders of the Custardia stopped trading with them. Food became scarce, and the stubborn people of Amaurion changed their lifestyle to suit the new circumstances. The Ecclesia’s gamble paid off, however, when one of the Custardia, seeking dominance over the world, summoned daemons on an incredible scale. Millions and millions of them flooded Erda. Soon, there were too many. The traitor lost control, and was slaughtered by his own minions. The daemons were now ruled by one of their own, the terrifying dreadlord Kel’Arthas. Under his leadership, they exterminated the Custardia, taking the planet for themselves. Within a year of their summoning, only Amaurion was left of the great Custardian civilisation.

Kel’Arthas commanded his daemons to attack the great city; it was surrounded from all sides, and the daemons attempted to scale the walls to break in. They encountered opposition they did not expect. The elite guard of Amaurion manned the walls, all ten thousand of them, assisted by regulars. Even Kel’Arthas had heard of the legendary Argenti, the silver warriors who now blocked his way into the city. They defeated wave after wave of daemonic fighters, but the Argenti were slowly being whittled down, and Kel’Arthas had no shortage of daemons. In the Argaures’ time of greatest need, an entity they had never seen or heard of before appeared before the leader of the Argenti, Cassandra Theoloquora: Voryn himself. He told her of a portal away from the damned world of the Custardia, and said he would lead the Argaures to it. Left with no choice but to follow the mysterious figure’s advice, the Ecclesia appointed Cassandra dictator, and under her leadership the remaining population of the city was armed and trained in combat. Two years after her vision, Cassandra deemed the population ready to make the journey to this supposed portal: the only thing that could save them now, for even the great golden walls of Amaurion were crumbling down. The gargantuan main gate of the city was opened, and the Argaures, flanked by the Argenti, led a huge sally, smashing through the lines of the unsuspecting daemons, and began to make their way towards the portal. Only three hundred thousand escaped the daemonic retribution that followed.

After a whole year of hard march and searching, they finally found the portal, and the population (what little remained) began streaming through it. But the fight was not over yet. Kel’Arthas had found them at last, and launched his best daemons at the Argaures. The Argenti, led by Cassandra herself, protected the populace as they fled through the portal. The fight lasted several days, and as the final few hundred Argaures went through to safety, Kel’Arthas, enraged at his own failure, joined the fray himself. Ordering what was left of the Argenti through the portal, she held her own against the daemons, cutting all that came against her down; she was now empowered by Voryn to be the deity’s avatar on Erda. She could not stand however, against the might of Kel’Arthas, and sacrificed herself to stop him, casting out all of her, and Voryn’s, power, consuming herself and everything that surrounded her. Her squire at the time, Daerden Ascuta, shocked and overwhelmed by Cassandra’s heroic action, took all that was left of her, a glowing coal, and lit a torch with it, so that Cassandra’s presence could be with the Argaures at all times, before himself abandoning his desolate homeworld for whatever future lay through the portal. Voryn had taken the Argaures to Zanzibar, and rechristened them the Illuminexi, or “exiled ones” in their language.


Society and Government: The old Argaures of Amaurion were once great craftsmen, and artists, producing goods the rest of the Custardia admired for their beauty. The Argaures themselves were quite civilsed, enjoying the finer pleasures of life, such as music and dancing, and were able to appreciate art.The old Ecclesia of Amaurion was a true democracy, with every citizen having an equal stake in the affairs of state. The Illuminexi have not forgotten these times and practices, and ideally, would return to them if at all possible. However, in the dark times in which the Illuminexi now find themselves, they have abandoned their fine culture in favour of militarism, their democracy in favour of an autocratic theocracy. While there were daemons and infernomancers, while there was evil, their once fine and aloof civilization would have to abandoned, for the survival of the race, and the destruction of evil.

To ensure that the military remained strong, the leader of the Illuminexi, as well as being the head of the cult of Voryn, was also commander in chief of the army. Daerden Ascuta, as the former squire of Cassandra, and having been trained by her for command, was appointed dictator by the Ecclesia, a position now known as Cassander, meaning “he who acts in Cassandra’s stead”, and now rules as Daerden Cassander, Theoloquorus, Lux Illuminexi (guide of the Illuminexi). He governs almost autocratically, but is assisted by the elected Ecclesia, which is chosen by all of the people (though some professions grant more votes than others), every four years.

The Illuminexi have learnt how to survive. They have had to, during their journey on Erda, indeed, they are the tenth of the population that did survive. As such, they are hardier than the Argaures of old, and less concerned with pomp and show. Illuminexi society is focused about two things: honouring Voryn, and survival. Most Illuminexi resources are dedicated towards having a strong military, though it would only be used to fight daemons: the Illuminexi bear grudges against no others but the followers of Tartorus. As such, Illuminexi craftsmen are extremely skilled, as are their architects: they built the golden city, after all. Although on Erda, the Illuminexi did not farm, or hunt, or forage, they learnt how to do so on their voyage. Anyone who contributes more to the survival effort is viewed more highly in Illuminexi society, but priests and soldiers highest of all.

Illuminex society is highly regimented, and Illuminexi are trained from a young age to be as expert as possible in one given profession. As soon as a young Illuminex shows a particular proficiency for any craft, be it magic, combat, leadership of any kind or craftsmanship, (all of which are tested for by experts in each of these frequently until the age of fourteen) he enters a streamlined process of education designed to focus solely on the improval of that craft. Those showing little proficiency for anything by the age of fourteen obtain employment in more manual labour, such as agriculture, mining, quarrying, or ensuring the smooth and efficient running of the city by performing menial tasks, and are trained for these jobs by their practitioners. Illuminexi are, after the age of fourteen, trained in a manner similar to apprenctices. Although this creates a caste-like system, moving between castes is by no means impossible; indeed, it is encouraged. The Illuminexi believe that justice is necessary for the removal of evil, and indeed for the survival of the race, so those who later in their lives display talent and skill for a task more difficult than the one they currently perform are allowed, and in some cases required, to take it up. Such upward moves between the castes are viewed upon highly, as they show hard work and dedication towards the survival effort and Voryn’s cause. By the same token, downward moves are possible and severely frowned upon.

Except in matters of profession, the Illuminexi have a large degree of freedom. Beyond their jobs, very little of their society is regulated: citizens are able to buy what they want, to travel, even to work in other nations, so long as they can justify that they are working for the greater survival benefit of the State. Indeed, civilian travel is often encouraged, not simplyallowed, by the state; just as the Argaures learnt to farm from the writings of the fallen Custardia, so too do Illuminexi strive to learn from others in order to best ensure the preservation and prosperity of their society. Travelling Illuminexi are encouraged to trade goods in foreign lands, and to keep detailed notes on their voyages: in this way, the Illuminexi are best able to know the world they live in and so augment their chances of survival. Furthermore, travel is one of the few luxuries available to Illuminex citizens, and as a result many jump upon the opportunity to do so as it arises. Also encouraged by the Illuminex State is travel for the purposes of trade. Not only does this allow the State to boost its revenue by selling its own wares, but it also brings the goods of other nations to Illuminex lands, which can improve the efficiency of Illuminex industry and the happiness of its citizens. The Argaures never attempted to have an entirely self-contained economy, and nor do the Illuminexi.

The centrepiece of Illuminex society is the household. It is viewed as the best environment for loving relationships to thrive, and children to be nurtured and taught the ways of the Illuminexi (when they aren’t in training). The household is expected to be an extremely tight-knit unit, so much so that in Illuminex society crimes are not committed against individuals, but against households (the individuals within them are not viewed as genuinely independent of one another). The household, consisting of parents and as high a number of children as possible (procreation is highly encouraged among the Illuminexi, as not only does it increase the number of beings with a capacity to love, but it is highly conducive to the survival effort, and the continuation of the race), is expected to help and support other households around them, and to set the example to young Illuminexi on the verge of marriage. Marriage itself is a celebrated affair, though not a fancy one. By way of gifts, the couple are given what they are said to need to start a family: a cot, tools to maintain their house, and temporary leave from work just after their marriage. The ceremony itself is not an expensive affair: the pair are united in marriage by priests of Voryn and Cassandra, before jumping over a fire, holding hands, in order to signify their collective purity and passing into adulthood and full membership of Illuminex society. Such ceremonies do not take more than twenty minutes, as the priests list their duties to the Illuminexi and to the Gods, before the couple signify their willingness to marry and the leap over the fire is made.

Illuminex cities are arranged in circles, with a temple complex in the centre that also serves as the government building, the law courts, and the military headquarters of the city. Illuminexi are ranked in society by how close they live to a city centre: the closer they live to the gods. This social structure is known as the Vis Genti This also shows how many votes they have when the time comes to elect the Ecclesia. Closest to the middle live the civil servants, politicians, priests, and military commanders. Following them are the craftsmen and builders: smiths, carpenters, architects: all kinds of people who make goods for sale to the military, other citizens, and for exportation. In the outermost circles lie those who keep the city clean and running: street cleaners and the like, for they make the city look nice, but contribute very little to the overall survival effort. The only notable exceptions to this rule are those who gather resources and farmers. Miners, quarry workers, loggers, and any who work in agriculture provide the means by which the city survives and remains protected. They rank just below the craftsmen, as their job requires no particular great skill. The lowest of the low, those with no voting power whatsoever are the jobless, and artists of all sorts: they add nothing to the survival effort. As such, Illuminex cities are not a place to go for culture, art and music. They tend to be rather bland places, with buildings designed to maximise their practical benefit, and minimise resource costs. Nevertheless, each city is quite imposing: Illuminex cities are just as well-ordered as the social structure of the people inside them.

Each citizen's voting power is as follows:
Priest-Soldiers:15
Priests: 12
Soldiers: 10
Politicians and Civil servants: 8
Craftsmen/Builders: 6
Farmers/Resource gatherers: 5
Low-rank city workers: 1
Jobless/artists/musicians: 0

The Ecclesia serves as the advisory body to the Cassander, and is particularly important when it comes to making appointments for regional governors. The Cassander, as a military dictator, can hardly be expected to make all the decisions concerning civil legislation and civil government, though he is required to approve all laws, and may pass them by decree. As he is often unaware of rising candidates in the civil administration, the appointment of administrative posts defers largely to the Ecclesia. Significant power is devolved to regional governors and their assistants, as they are best placed to judge the needs and possible contributions of their charges. They are expected to provide as many resources as possible to the central government while maintaining the [i]Vis Genti[/] and ensuring the wellbeing of the people. Frequent inspections by the central civil service ensure this; this is in large part its function.

The Illuminex make no distinction between male and female when it comes to voting; the profession a person has is the overriding factor. However, there have been no female soldiers, or female Argenti, since Cassandra.

Crime and the Judiciary:Crime is not a common feature among the Illuminexi, as they tend to be loyal to both each other and to Voryn, but, as in any society, there are always those who tread on the wrong side of the law. Any Illuminex viewed as not putting in his fair share of work towards the survival effort is first reprimanded by being stripped of his voting rights; repeat offences will be seen as deliberately detrimenting the survival effort, resulting in his removal from society for reeducation in Illuminex principles, and the importance of the survival effort. Deliberate hostility towards other Illuminexi, regardless of the reason behind it, will also result in a removal from the population of the offender, until the reeducation plan is completed; the Illuminexi have no fixed prison sentences for certain crimes, but simply continue the reeducation programme until the authorities are confident that the perpetrator is ready to re-integrate society.

As Illuminex society is organised in households, it is offences against households that are registered. Such offences include adultery, theft, murder, kidnapping, fraudulent sales, or anything that deliberately damages the cohesion of the household unit. The Illuminexi are firm in their belief that as it is society as a whole that struggles to achieve its aims, every man and woman should not only have a stake in the state, but in the Justice system. While trained judges will preside over court proceeding, the verdict is handed down by a Jury consisting of five members of each caste, who have voting power as outlined above to decide on the outcome; the sentence is always the same, no matter the crime nor the offender: reeducation.

The Illuminexi have a dim view of such punishments as prison or the death penalty, as not only do they remove a person's capacity to love, and so are evil actions, but also do not allow a person to further contribute to society once they are ready to do so. For the Illuminexi, these punishments are both morally and pragmatically wrong.

Reeducation:An important part of the Illuminex religion and philosophy is the theory that any evil act, providing that the perpetrator is capable of love, can be forgiven, so long as the perpetrator is brought to have faith in Voryn and Cassandra, and their ideals. This re-education process is administered to criminals within Illuminex society, and to its enemies. No matter the reason a person finds themselves in a re-education facility, they undergo the same procedure. The process begins with the identification of the reasons behind an evil belief or action, and these problems are then dealt with on a case-by-case basis. Providing a being can recover his capability to love, the method by which that is achieved is unimportant, and the Illuminexi are not afraid of indoctrinating those being re-educated into the system.

There are, however, some who are irredeemable: those with no capacity to love whatsoever, either because they lack a soul, or if there is absolutely no reason behind their madness (the majority of evil acts are committed with good intentions: this demonstrates a capacity to love-if these are absent, then the being has no such capacity). As such, daemons and infernomancers, for example, can have no chance of loving on Zanzibar, so must be sent to the next world to try their luck there. The Illuminexi do not profess to know what life after death may be, if it even exists, but for those incapable of loving, death provides the only means by which they could do so.

Architecture and Craftsmanship: The Illuminexi will use whatever materials are available immediately at hand before searching further afield. For this reason, one Illuminex city will differ greatly from another, dependent on the type of stone, clay, and wood in the immediate vicinity. Larger cities tend to have large variation in appearance from one part to the next, as one nearby resource runs out and use of the next one begins. Similarly, repairs are not made with the same material as the original construction unless it is the most available at the time of reparation. This can give Illuminex cities a “patchwork” work; this is their only artisitic merit, if it can be called that, for Illuminex buildings are designed to waste as little space and resources as possible; any waste is a detriment to the survival effort. As a result, Illuminex buildings tend to be quadrilateral and packed into city blocks, with wide streets in between them for efficient movement.

Like their architecture, the products of Illuminex craftsmanship tend to be bland, with little time or effort set aside for fancy carvings, engravings, or artistry of any sort. The Illuminexi are no masters in any crafting professions, but do not lack competent practitioners in any, either. Illuminex craftsmen tend to be focussed towards creating products designed to assist a war effort, especially during a “Bella Spes Illuminexi”; their culture is highly militarised.


Religion: Although worship of Voryn is the centrepiece of Illuminexi religion, the Illuminexi honour Cassandra as a demigod, for her loyalty and wisdom in saving them from the daemons. All of Voryn’s temples will have a shrine to Cassandra, in which will burn a fire, lit by the torch of Daerden Ascuta, made from the remains of Cassandra. The fire is kept alight by priests, day, and night, to symbolise that Cassandra is always with her people, and watches over them. The Illuminexi’s dedication to Voryn (he did save them, and create the portal, after all) governs many aspects of their lives; it is from him that stems their hatred of Tartorus, and all things evil, and their particular willingness to bond with those whose intents are to spread what they would view as “good” across the world. This state of mind was not natural to the Argaures, but was brought about by frequent worship of Voryn. The priests of Voryn are his most fanatical followers, and the last line of defense of any Illuminexi city. they encourage the hatred of Tartorus, and spread tales of his treachery throughout Illuminexi cities. They remind the populace of the horrors inflicted upon them by daemons, and act as scaremongers to keep the people in order, and working for survival. The priests of Voryn preach the problems faced by the Illuminexi, and those of Cassandra preach the solution.

The Illuminexi also revere Cassandra as almost a deity (she is the patron of all Illuminex soldiers), and remain loyal to her, attempting to emulate her actions in saving her people: it is from her that the Illuminexi gain their loyalty to one another, and to the Cassander, who acts with her authority. She acts as the Illuminexi godess of wisdom and loyalty. As well as acting as magicians, the priests of Cassandra tend to the flames, and can often be found meditating in front of them, trying to find a way of speaking with Cassandra (no clear message has yet been received). They will interpret what they hear and see in the flames as messages from Cassandra, and these will inspire them to give sermons in public places, advocating the ideals of Cassandra, and encouraging the populace to work for the survival of the nation. Effectively, they ensure that the populace remains hard at work, as well as interpreting the will of Cassandra, which may affect overriding diplomatic and military decisions. As such, the most senior priests also advise the Cassander.

Somewhat oddly for a theocratic state, traditional worship is not compulsory for the Illuminexi, though many choose to do so regardless. Trips to the city temples are commonplace, and citizens will often use the meditative envirnoment on the inside of the temples in order to pray silently, or, in the temples to Cassandra, meditate over the flames. priests also offer spiritual and practical guidance on how to live life, or offer counsel for specific problems. Citizens are viewed as fulfilling their obligations to both Cassandra and Voryn by doing their utmost to preserve the Illuminex state, and by working for its prosperity. No further worship is required, though private prayer is not uncommon.

Good and Evil:The distinction between good and evil is vitally important to the Illuminexi, and fighting for the good is of vital importance: many Illuminexi still remember the idyllic world of Erda, where evil corruption was a rare occurrence, quickly discovered and uprooted. They also, remember, though, during the siege of Amaurion, how easy it was to entertain thoughts of murder and cannibalism; how easily evil can come to the heart of any sentient being. “Good and evil” is easier to say, but more accurate in Illuminex philosophy would be to say that the opposite of evil is love, and that evil is the absence of love. While the Illuminexi lead a grim existence, always fighting, devoting their lives, ultimately, not to themselves, but to the future generations, they do so out of love for their children and their unborn descendants; teachings of the importance of family are given to all Illuminexi from a young age; marriage and family are some of the only solaces the Illuminexi can find in an otherwise painful and difficult existence.

The Illuminexi do not accept the notion that good and evil are polar opposites of a scale of goodness, with nothing in between. Rather, they believe that the scale is a sliding one, not an on-off switch, and so that virtually everyone can be cleansed of their evil and brought to the good; this is something all Illuminexi strive for, as they accept that all sentient beings entertain evil thoughts, and must engage in a constant battle to keep them at bay; only in the absence of evil can one be truly happy. It is for this reason that while the Illuminexi hate evil, they do not hate evil people, but pity them.

There is but one exception to this rule: infernomancers. The Illuminexi believe that infernomancers have sacrificed their souls for their powers, and so lose the ability to love: they are by definition evil, with no possibility of redemption. Though the Illuminexi pity them, they resign themselves to the belief that infernomancers cannot be saved by anyone’s actions while they live, so must be killed for their own sakes as well as those of others.

Bella Spes Illuminexi: This is the term given to an Illuminex holy war, to purge evil from an individual, group, or whole nation. One will only be called by the high priest (Theoloquorus), after he has consulted both Voryn and Cassandra, normally on a nation or individual of Voryn’s choosing. Should such a war be called, all Illumimexi must focus their actions towards the success of the war effort, and should endeavour to provide aid to the soldiers and mages fighting it in whatever way they can. The purpose of such a war, when called against a nation, is not genocide, but the expulsion of evil. The Illuminexi will attempt to convert the people of an “evil” nation to the path of good, but will not show mercy when said nation’s army opposes their own. Any captives taken will be returned to Illuminex lands, not to be put to work as slaves, but to undergo religious and moral re-education, before being granted the same rights and privileges of any other Illuminex citizen. Any immigrant integrated into the civilisation in this way will be watched, however, to ensure that he does not fall back into his old ways. Voryn Vult!

Magic: All of the magicians of the Illuminex nation are priests of the cult of Cassandra. They are known as torchbearers, as they will all carry a torch lit from one of the fires from a shrine of Cassandra. They are focused towards spreading this flame, both physically and metaphorically. This has led many to believe (mistakenly) that Cassandra is some sort of fire godess. Torchbearers are revered in Illuminex society, not only because they are priests, and preserve the legacy of Cassandra, but also because they wield magic: viewed as a blessing both from Voryn and Cassandra: Cassandra was the first to use such magic, and her powers came from Voryn. They are the centrepiece of society, those whose advice the Cassander is supposed to follow before even that of the Ecclesia. As such, they do not vote: they are already part of the government.

Diplomacy: The Illuminexi are poor diplomats, having lived away from other civilisations for so long, and consequently having had no contact without anyone other than their own people apart from the daemons trying to exterminate them, but will seek friendships and trade partnerships with their neighbours (they have not needed them in the past, but Zanzibar is a sparse land, more dangerous and less fruitful than their homeworld, so trade may well become a necessity). They will seek out those who have what they do not, and attempt to open trade relations with them. They will, however, refrain from offering gifts, as this is a waste of potential resources that could contribute to the survival effort, but will hold a friendship with any who give them large gifts: sacrificing one's own survival chances for those of another is making a sacrifice similar to Cassandra's (though not quite on the same level, of course). If the gift is very large, however, they might even view the creditor as being a little stupid. They are especially keen to make close bonds with those whom they would view as being opposed to evil, such as other followers of Voryn, or followers of Tia Dora, or simply those committed to spreading good in the world. Once an alliance has been established, they will either honour it until the benefit gained is no longer great enough to warrant an alliance, or, if an alliance is made for more religious purposes (for the annihilation of evil, for example), indefinitely.

They will refuse to negotiate with Infernomancers, or any who support them, because they are incapable of love, and because of the great damage daemons brought on their people. They also dislike any they view as “evil”, and will mistrust them, but they will retain the belief that the evil can be brought to the good. Infernomancers, however, cannot be forgiven.

Military: Illuminex society is highly militarised, and the military ties in with religion greatly. Many of the priests of Voryn are also some of the elite warriors of the Illuminex army, most notably the Argenti order. The Illuminexi will fight infernomancy and daemons primarily, but also any who oppose them or attack them. Illuminex warfare is highly defensive, focussing on protecting the people against daemonic influences, but will turn to the attack when need be. The Illuminexi fight together, and are trained to form shield walls and locked line formations: they are not duelists, (apart from the most elite fighters) but they view this to be their greatest strength.

Illuminexi are not the strongest or toughest of fighters, but they pride themselves on their discipline in holding their formations: their formations provide them, and their peers, with the best chance of survival. They will only sacrifice themselves if they know that without their sacrifice, the battle cannot be won. Consequently, their commanders remind them of Cassandra's sacrifice, and how the death of one elf can save the lives of hundreds of others. The weapon of choice for the Illuminexi is the spear, as it allows the enemy to be kept at bay, as well as being a very defensive weapon (it can also be used with a shield), allowing for effective shield walls to be made, and allowing an Illuminex soldier to strike before his enemy. The bow is also in common usage by some Illuminex fighters, as it has extremely destructive potential at long range, and can be used to demoralise and weaken the opposition before the enemy reaches the shield wall. Even when on the offensive, the Illuminexi will fight defensively, harrassing the enemy with archer fire until it has choice but to attack the shield wall. Battles do not need to be won quickly if they can be won comprehensively.

The Illuminexi believe that the deaths of any beings capable of love are regrettable, and are only justifiable if such a being is actively preventing others from loving. Illuminexi will almost never consider genocide, as the majority of beings are redeemable, and can be brought to love. For this reason, the Illuminexi will not try to minimize the death of their enemies, particularly among civilians, and will often engage in espionage, rather than military campaigns, in order to destroy certain aspects of other societies that they view as evil or irredeemable; what is the use in removing the capacity to love of an entire people if they are not all at fault?

This espionage will often be led by the Torchbearers, using their skills in planar magic to infiltrate and observe possible targets without coming to harm, before preparing an attack. The Illuminexi also have skilled agents tasked with uncovering secret information to the best of their ability: most intelligence cannot be obtained simply by sight.

Monsters:
The Illuminexi recognise that while their ground forces are strong and can hold their own in a fight, with the support of the Torchbearers, their tight formations are vulnerable to artillery and aerial assault. For this reason, the Illuminexi focus their beast-capturing and taming largely on flying monsters, to both provide defense from the skies and to allow a flexible, fast force capable of finding and destroying dangerous enemy positions (such as artillery batteries). Illuminex flying monsters are chosen for speed first, and combat ability second. No particular beast is most likely to feature in the pens of the Illuminex cities; the Illuminexi have not bonded to any particular species, and there is likely to be a vast array of beasts to make up for the lack of flexibility in Illuminex ground forces. Beasts such as Sapphire Drakes, Wyverns (whose poison is also extracted and used to coat arrowtips and spearheads, as well as for assassinations), and (if captured) Rocs can be seen being ridden by Illuminex scholars, making for easy transport around the field of battle for mages to focus on the areas with the greatest need. Flying beasts are also used as scouts either to warn Illuminex garrisons of oncoming attacks, or in protection of marching columns. Non-sentient monsters, to the Illuminexi, are nothing but a means to an end: while they have a capacity to love, it is primitive, instinctive, and unconscious, so while such creatures are respected, none enjoy special places in Illuminex society.

The Argenti:
The Argenti are the elite daemon hunters of the Illuminexi. Utterly devoted to worship of both Voryn and Cassandra, they have a nearly fanatical desire to see the eradication of all evil, in particular daemons and infernomancers, much more so than the average Illuminex. As they are non-magic wielding, they favour the use of silver over more conventional materials in order to destroy daemonic formations with greater ease. They are trained both in individual combat and at fighting in formation, and in a variety of weapons. Consequently, they require several years of training to reach the required level for admittance into the order, and are trained from a very young age, both in the warrior arts and in religion. They are the warrior-priests of the Illuminexi, and their mere presence on the battlefield serves as guidance and inspiration to other soldiers.
Last edited by Dracomace on Fri Mar 06, 2015 7:23 pm, edited 1 time in total.
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IC Name: Daerden Ascuta
 
Illuminexi

PostPosted: Tue Mar 03, 2015 5:37 pm   Subject: Re: Illuminexi

Dracomace's CRO


High Concept: Military Dictator

Title: Cassander, Theoloquorus, Lux Illuminexi

Position: Ascuta is the Dictator (Cassander) of the Illuminexi, and High priest of Voryn (Theoloquorus)


Appearance: Ascuta is of average height for the Illuminexi, has dark ash-coloured skin, long grey-white hair, and golden eyes, with no particular care for grooming his person. As a result his ageing features have become prominent, both as a result of stress and reasonably advanced age. He has a stern face, and rarely smiles. He is seldom seen in public without his armour, for fear of attack.


Personality: Daerden is generally unpleasant company, often speaking rudely and directly, but always speaking his mind. He is blunt when discussing matters of state, and is impatient of those who would circumvent an issue in the interests of politeness or tactfulness. He is a very principled elf, rigidly following his beliefs and moral codes, and persevering to the point of monomaniacy, at times. He recognises the importance of delegation in his governorship of the Illuminexi, and, except in military matters, prefers to oversee and scrutinise the functions of state than take an active role, unless absolutely necessary.


Military: Service in the army has defined Daerden’s life, and as a result he takes the most interest in this particular matter of all his duties. It is also the area in which he most competent as a leader, and as a result he will almost never delegate in matters of military importance, as he often would with regards to other issues. Ascuta likes to lead from the front, and recognises the importance of not only being an effective strategist, but also the morale-boosting effects of being present on the battlefield. His hands-on approach to battle has earned him the honorific “Lux Illuminexi.”


Diplomacy: Ascuta is not the most skilled diplomat, as his brusque and direct manner is often perceived as rude. As a result, he will often delegate to others in negotiations, but this does not stop him from briefing his deputies on the direction he wants to take any potential deal. While he rarely negotiates anything, he likes to define the parameters of any negotiation.


Magic: Like all priests of Cassandra (and he was the first, and oldest), he is a skilled magic-user, and he puts this to the best possible use in battle both to bolster his own fighting abilities and those of his men.


Trouble: Daerden’s principled nature can go too far, descending into stubborness and a refusal to accept information that might contradict his beliefs. His drive too achieve his aims and ambitions can lead to his losing sight of the bigger picture, focusing on individual details without seeing the whole issue in matters of particular intricacy.


Equipment: Ascuta carries both a sword and shield into battle, but will rarely use these until his magical skills are exhausted in their possible uses. His armour is made by the finest craftsmen of the Illuminexi, and consists of full-body mail armour.
Do you know out of what the Empire arose? Out of dreams, song, fantasies and black-red-gold ribbons.
-Herd

The nation is tired of principles, discourse, and idealism. What it wants is power, power, power.
-Otto von Bismarck
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Real name: Alex
IC Name: Theodorus Merovingus
 
Illuminexi

PostPosted: Wed Mar 04, 2015 7:18 pm   Subject: Re: Illuminexi

Aelius ‘Exiguus’ Merovingus



Description: Psychopathic Child; Charismatic Ecclesia; Cunning Negotiator

Chosen by Voryn for reasons that bemuse him, Aelius became aware of his status at the tender age of seven. Coming from an unassuming household, Aelius’ unprecedented rise to power within the ranks of the military along with the huge influence he seems to hold over the Cassander at such a young age had been met with confusion and disbelief. Incredibly, he swayed the masses with his silver tongue and became an Ecclasia.



Personality:

It is joked that Aelius is the only Elf capable of looking down on you from below; snide and arrogant, he is extremely bad company when he chooses. With constant belittling and jokes made at your expense, he makes an irritating foe at meetings.

When in a good mood, Aelius' sense of humour is second to none. Capable of self-deprecation as well as ruthless insults, he has manufactured himself into not only the most dangerous of the Ecclasia, but also a well loved one. Though his humorous nature sometimes causes him to jibe inappropriately, causing the Cassander to patronise him in retaliation.

Other than the self righteous, the men that Aelius loathes the most are those that patronize him. Insults regarding height are taken on the chin, but he hates being treated as one of his age; his diplomatic “Achilles’ heel”.

Despite this, many mental aspects of him remain that of a child. He is inappropriate and his sense of humour is at times immature. This, coupled with his childish voice, can irritate those that are unconditioned to his presence. As a result, he detests a stuffy Ecclasian meeting, and often says so.



Appearance:

Aelius is four feet and eight inches tall, average height for an elf of his age. He posses violet eyes and long white hair, which mark him out as a Meronvingus. With his chin in his hands or with his feet up, a ‘holier than thou’ smirk is present at all times.

He is usually seen wearing the purple and black garments of the Mervingi along with his black elven headdress, marking him out as an Ecclesia.



Diplomacy and Negotiation:

By far the most accomplished Illuminex diplomat, Aelius has a silver tongue and, when he chooses, impeccable manners. The shock of negotiating with a child is often enough to unnerve, whilst his superb negotiating skills force them into a cull-de-sac.



Military:

Aelius considers military tactics and strategy somewhat dull, but enjoys a good fight. As a result, he abstains from the war council, but commands a small force of elves. Modred trains his force himself, handpicking the most merciless and intelligent of elven outcasts.



Religion:

Aelius knows better than to make his religious views clear to other elves. Yet he refuses to attend the services for the worship of Voryn. His lack of faith has been criticized, but is yet to be reprimanded.



Weakness:

Sociopath: Compared to other elves, Aelius has a vastly inferior capacity for empathy. This enables him to kill remorselessly, but hinders his understanding of the Illuminex society and therefore he has very few true friends and companions. His only loved one is his sibling, the reason why she is different he has yet to comprehend.

Immature: Aelius will very often be unable to perceive the gravity of a situation. He is prone to childish taunts and is infamous more daydreaming in Ecclasian council meetings. Many have sounded their objections for his antics, but he shows no sign of maturing mentally.
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