- TheVoice
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Shadows of the Sun
A Swarm of Angels
A Swarm of Angels
Team Name: Shadows of the Sun
Demonym: Shadows, Dahra (Silhalin)
Race: Beastmen (Ant)
Religion: Yunvæ/The Faith
Languages: Lingua, Silhalin
Capital: Dawn
Magic: Infernomancy
Government: Unification (Totalitarian collectivist theocracy)
Introduction
"For this was the third world. A world where necromancers ruled over the shattered bones of almost half a dozen nations, stalked by daemons and dead things, where gods unknown to Zanzibar were praised in whispers and screams. The silent, starlit empire of the Shadows."
Epsilon Era, Conclusion.
A new era is breaking on Zanzibar. The world of Epsilon is long since passed, and new races have wound their way to Zanzibar across the plains, or accreted from amongst its scattered natives. Seeking fortune, or perhaps only some neighbours, they set out across this uncharted land. Along hiddens paths or across the oceans, the children of Zeta scout out their brave new world. Older nations, veterans of times past, greet them and welcome them.
And to warn then too, for there are stranger and darker remnants of the old world in the distant corners of Zanzibar. From its heart deep in an ancient and mist-laden forest stretches out a hermit empire, a forbidden nation driven by the inscrutable will of a remote and alien divinity and populated by a race from amongst the darkest chapters of their histories. The temple state of the god-star. The Unification of the Shadows.
Physiology
"All my life, I have wondered what lay beneath that insect armour, at the true shape of these monsters from our histories..."
Novarite explorer of the Raeyu, logbook.
Physically, Shadow resemble humans with a few significant differences. Their skin is a slightly mottled shade of grey (deeper amongst males than females), covered in small sections of small, jet-black exoskeletal chitin. These sections don't add up to anything resembling a natural defence, but appear decorative or vestigial. They often take the form of thin, curved lines around the lower-outside of the eyes, the jaw, the nose and forehead. Amongst older Shadows more thin lines will gradually emerge, until ancient Shadows have their features echoed by myriad swirling patterns.
From the point near to where their forehead meets their temples curve back a pair of hooked antennae. These sweep back before cornering and arching out forward, like those of ants. Their eyes are absolutely black - schlera, iris and pupil alike. This can be fairly disconcerting as it is impossible to be entirely sure where a Shadow is looking.
Their ears are essentially humanoid, save that they are slightly elongated and are normally rather flatter against the head than their protruding human equivalents. Their hair is universally a whitish-silver, and is worn swept back. It is usually worn fairly short and brushed back, with only certain members of the less-practical White Caste wearing the long hair and elaborate braids normally associated in Shadow society with their sorcerer-priests.
The mouth of a Shadow resembles that of a human - but only at rest. On either side of the mouth is a muscular mandible. When the jaw is at rest or speaking, these blend into the cheeks and a Shadow's mouth resembles a human;s, save for two barbed hooks protruding in front of it (these are intended for holding food, and aren't natural weapons). However, when a Shadow opens its mouth fully the mandible-jaws splay to either side, giving the appearance of three lower jaws opening around a central maw of fairly sharp teeth.
Society
"What little I saw of the Shadow way of life on my expedition to Dusk suggested a society as peaceful and ordered as our own, perhaps more so. There is no sign at all of commerce as we would understand it, no bartering, no raised voices of any kind.
Eomatl, Memoirs.
Very few outsiders ever get to examine Shadow society in any detail, beyond what can be glimpsed from tightly controlled outsider quarters in a handful of entrepots. The interior of the hermit empire, with its shrines and prayer gardens, tomb hives and charnel mines, remains to most the stuff of stories. But no border is impenetrable, and over decades a small collection of diplomats and adventurers has built up a general picture of live in the Unification, complemented in places by the histories of Epsilon.
Save for when a task requires particular dress, all Shadows dress simply and practically, in tight-fitting wrapped cloth. In most circumstances this will be dyed to fit the caste of the individual in question, although this tendency is less pronounced in rural areas. This does mean all Shadows, for unlike other races the subtleties of rank and profession are communicated via each individuals pheromone signature, and the Unification is a highly egalitarian society in any event.
The centre of the social and political life of the Unification are the hives, the surreal and organic Shadow cities. Amidst the towers and tunnels of these urban centres there is a constant, quiet susurrus of activity, for save when work requires it the Unification does not operate on a day and night cycle. Instead, the 24 hour Zanzibar day is divided into eight three-hour segments, a system known as the Wheel, which dictate the highly organised life of a Unification subject. Three sections - two adjacent, and one opposite them - will be designated for sleep, rest and relaxation. Three more will be assigned to the individual's profession, and the remaining two for worship, whether in the prayer-dances in the great plazas or by tending to the meditative gardens. Each turn of the Wheel is marked by the ringing of bells, whereupon the near silent streets of a settlement will briefly swarm with well-ordered activity.
Shadows are raised collectively from birth, when their parents surrender them immediately to the communal nurseries at the centre of any Shadow community. These will raise children, and educate them, until they reach majority at 15 and become full subjects. At the end of a child's education a panel of assessors will assign them a caste, and a recommendation to the overseers of that caste as to the child's strengths and weaknesses.
Each Shadow has a life partner, with whom they are expected to mate and bear children. Groups of such partnerships live together in caste-specific barracks. If a Shadow loses a life partner they will be found another as soon as is practicable. Shadows are initially partnered upon completing their education, by the same panel that assigns their caste. Pain is taken to ensure that the two Shadows are compatible, to maximise the chances of the union being successful and productive, but the control-focused Shadows are wary of lust and passionate love and it is the rare pair of childhood sweethearts who end up formally partnered in this way.
The hives allow for the purest representation of the Shadow ordering of life. Smaller communities and rural populations will follow as much of it as they can, although their lives will of necessity be less regimented than those of their urban brethren.
Castes
The entire Unification is, without exception, organised into three castes: the White, the Grey, and the Black. If these castes have true names in the whisper-tongue of the Shadows than they are not known to outsiders, but their core functions are by now well known to any with a passing interest in the Unification. Despite some common misapprehensions, true scholars of the Dahra insist that there is no hierarchy between the castes, and that any suggestion that the White represents a 'ruling caste' and the Grey a 'peasant caste' stems from the projection of the observer's understanding of society onto the Shadows.
The White is best described as the non-manual, or perhaps clerical caste. It contains scribes, clerks and other bureaucrats as well as the likes of medical personnel. Most importantly, it contains the Unification's witches and the entirety of the priesthood. The Black is the martial caste, comprising every soldier in the Unification military as well as a select number of support personnel. The Grey, by an order of magnitude the largest caste, comprise the worker ants of Shadow society and perform civilian manual labour such as agriculture, manufacturing, and mining.
Language
Unlike the rest of Zanzibar, the Unification actively suppresses Lingua, and resents the gods for thrusting it on them. In almost all contexts Shadows will communicate in Silhalin, their sacred tongue, a somewhat sibilant form of whisper-speech that few without a Shadow's sensitive hearing can even hear reliably, let alone comprehend. Only select members of any caste, usually White diplomats or Black interrogators, will have any familiarity with Lingua or proficiency with its intricacies. This is seldom a problem as, outwith those select circles, few of this intensely xenophobic race will willingly communicate with kora - outsiders - in any language.
Government
"If ants don't need a queen, who does?"
Unknown.
As best can be determined by those who make a study of the Unification, despite the all-pervasive nature of religion inside it there is still some distinction between the spiritual leadership of the nation and the day-to-day administration of the state.
The former is provided by the witch-priesthood of the White, amongst whose number is at least two of the Shadow Chosen. If the stories circulating around them are true, both of the Unification's most (unofficially) senior chosen are many centuries old, having been born on a distant world called 'Arl' before the Shadows began their long march across the planes. The true role played by any individual in the hermit state is hard to determine, but according to legend the eldest of the Shadows is venerated as a figurehead by the entire race.
Practical administration of the empire appears to be organised along caste lines. In most Shadow communities, from the smallest village to the greatest city and even provinces and the entire empire, each caste will be led by a ruling council who oversees the day-to-day operation of its duties. Communities will then be governed by joint councils of representatives from all three castes. The highest authority in the land has been termed by outsiders the 'Unification Council', and appears to comprise of the three most senior members of each caste.
Religion
"Nukora, yarayu syl rasha. Vusae syldesa uous, ul us sylhae miraya uozanza."
Shadow prayer.
To Dahra, religion is an all-consuming aspect of existence. From the day to day lives of individual Shadows to the organisation and administration of the Unification, the tenets of what they simply call the Faith reflect from every facet.
According to the few who manage to pass through the hermit realm, evidence of religion is all around. The course of the year is marked by huge and diverse festivals of processions, whispering song and ritual dances led by witch-priests of the White. Shrines great and small, laden with votive offerings, can be found from the greatest cities to the smallest villages, the sides of highways to isolated crags and forest clearings.
Meanwhile amidst the meditative gardens and prayer pools and from atop the flat-topped communion towers, the Unification's astronomer-clergy chart the course through the heavens of the cold point of distant light they have taken as their divinity, whilst others labour in the charnel factories and Redemptoires to grant the Faithful eternal life.
Faith and Kora
For much of the last age, little hard fact was known of the Shadow religion, for the silent kingdom brooked few visitors and offered no explanations to whatever that few might have glimpsed. Yet in the dying years of Epsilon two races, the wolf-like Ulfrand and the orcish Mikadoshi, sought shelter beneath the boughs of the Mistwood, and to the mystified surprise of their Shadow hosts they successfully adopted the Faith.
It is not known what has become of those races today, although the latter in particular appear to have left their mark, but in demonstrating that kora ("chaos-touched", non-Shadows) could maintain the tenets of the Shadow faith they appear to have produced a sea change in the Dahra's attitudes towards outsiders. Where unrepentent kora are still reviled and excluded as they always were, some within the Unification now try to convert rather than kill, to steer the lost races of Zanzibar onto the higher path. In the words of one convert: "Sin is sapience without Faith."
Whilst still rare and secretive, it is now not unknown for Shadow missionaries to establish themselves in what kora realms will have them, though their xenophobia remains acute and they usually achieve little. It is from these outreach efforts that the world has gained some measure of understanding of the Faith and its tenets, the scraps picked up bolstered by academic hypothesis and a few accounts from inside the state.
At the very heart of the Faith is the division of the Universe into two spheres: the Celestial, and the Material. Each of these has an unknown number of aspects, and many interact with each other in fiendishly complex ways utterly opaque to outside observers. However, in the course of centuries the basics of the two spheres are now guessed at with confidence.
Celestial
Metaphysics: The Celestial sphere is the realm of the divine, ordered and perfect. It is comprised entirely of the two higher elements: light, and darkness. The Shadows view these higher elements as the only truly pure essences in all creation, and it is from these and these alone that their god takes its form.
Theology: The Shadow god, Yunva, inhabits this sphere. It is a genderless, unknowable thing, allegedly comprised of two parts: Hruyun, comprised purely of light, and Vayæn, its dark counterpart. To each the Shadows ascribe aspects and dedicate certain offerings and rituals, but it is the union between the two, and the perfectly balanced result, that is the true object of Shadow worship.
Yunva manifests in the skies of Zanzibar as a wandering star, weaving across the heavens in no known pattern. Most adherents to the traditional pantheon doubt very much that it is anything more than a cold point of light like all the rest, but whatever the truth of it the Shadows remain convinced. It it not known whether the Dahra consider all the stars to be gods, with Yunva their particular patron, or their star to be unique.
Uniquely of all the sapient races, the Shadows consider themselves to be formed, in part, of the Celestial elements. It is this that makes them uniquely capable of living according to the doctrines of Yunva, of recreating the peace and order of the night sky on the earth beneath it, of taking charge of material life and readying the world for Yunva's coming. It was whilst attempting to sum up this semi-divine self-perception that an unknown wanderer who learned much of the Unification titled their book The Swarm of Angels, and it is from this rare work that most outsider knowledge of the Faith is derived.
Practice: The worship of Yunva and the Celestial inside the Unification is tied closely to the day/night cycle - somewhat ironically, given that the Unification in other matters strives not to acknowledge it. The course of the four-season solar year is marked with countless, carefully timed rituals and rites. Of these, the most significant are the huge festivals that mark the summer and winter solstices and the spring and autumn equinoxes, all of which are marked with dances, prayers and processions the purpose of which no outsider has yet determined.
Of the more private religious practices less is known. Meditative gardens are carefully planted for flowers which bloom at sacred points of the clock or calendar. Still pools, open to reflect the night sky above, dominate the centre of temple and garden alike whilst many urban Shadows carry small mirrors with them, that the sky may always be within touching distance. Meanwhile priests ascend to dizzying heights to pray and meditate from flat platforms atop the tallest towers.
Shrines: Menhir are amongst the most common grand shrines inside the Unification, usually erected by the priesthood. A menhir with a celestial focus will often have a hole cut in the top, through which a particular celestial event might be observed by a pilgrim praying in a marked spot. Others may cast specific shadows, or bear carvings that only certain light conditions reveal. Some may even appear completely pointless close up, only to reveal their significance at some greater distance.
Given the ubiquity of the higher elements, smaller shrines to the Celestial may be found almost anywhere, and take almost any form. Shrines to the union of Yunva are particularly located at points where light and darkness are considered to be in balance and are usually bedecked in offerings from Shadow life-partners, come to meditate and seek blessing for their partner and their own union.
Material
Metaphysics: The Material sphere is comprised of the lower elements: Fire, Water, Earth, and Air. Unlike the higher elements these are impure, and it is from this impurity that sin and chaos arise. It is from the Material sphere that all mortal life arises, and the Shadows believe that their inadequate Material essence was imbued by Yunva with a portion of the Celestial that they might improve the lower world, and make it worthy of Its coming. Every Celestial element is held to be aligned with two Material counterparts: Earth and Fire with Light, Air and Water with Darkness.
Theology: Shadows consider all of the common pantheon - the "Lower Pantheon" or "Material Pantheon", in Dahric - to be of the Material sphere. This includes both Helos and Nox, and although in times past the Shadows utilised those divinities as bridgeheads to the true heavens it is not known if this practice continues today. As such the manifest deities are deemed by Shadows to be daemon kings rather than gods: enormously powerful and worthy of respect, but not divine.
Practice: In the Dahric calendar the Zanzibar year is littered with a parallel programme of devotional occasions to the Material, this time centred upon the changing seasons. Each season is understood to align with one of the lower elements, with the following hypothesis currently the most popular: Spring/Water, Summer/Earth, Autumn/Fire, Winter/Air. Each element also has countless distinct aspects, of which few are known. It is known that life, death and war are aligned to Fire, and communication to Water, but of the Dahric cults of Earth and particularly Air little is known.
The Material festivals tend to be less grand than their Celestial counterparts, focused more upon small or even individual acts of meditation and devotion as the Shadows focus upon the flawed, material aspects of their nature and the world around them. Larger activities will often consist of ritualised demonstrations from those whose crafts are aspected to the element in question: for example soldiers and harvesters for Fire, smiths and builders for Earth, sculptors and poets for Air, priests and couriers for Water.
Shrines: Menhir dedicated to the lower elements can take a wide variety of forms. These stones, like many smaller shrines, are often placed in locations carefully selected for their elemental significance, but whilst some are obvious enough the full list of criteria is a mystery to non-Shadows.
A stone dedicated to Fire might be covered in alcoves for votive candles, or rise adopt a natural vent to be topped with an everlasting torch. An Earth stone might be covered in carefully sculpted mosses and overgrowth, a water stone turned by cunning artifice into a fountain with patterns picked out in calcified residue.
Most famous of all are the Air mehirs, the song stones, into which are carved dozens or hundreds of shaped tunnels which capture the wind and create haunting music. These famous songstones are found on raised points throughout the Unification, from the spires of the hives to the tops of lonely hillsides, and it is rumoured that in great storms the songs of these shrines can carry for hundreds of miles across and beyond the Unification.
Aside from menhir Material shrines are ubiquitious, and invariably littered with offerings related to material concerns aligned to the element in question. A shrine to Fire might see prayers for a good harvest or the safe return of the Shadow army, for example, whilst a Water shrine might see offerings left in hope of fish, or a safe voyage, the hope that a message reached the next village, or a prayer reached Yunva.
Some shrines are seasonal: A Swarm of Angels tells of a great Autumn shrine in a forested corner of the Unification which almost seemed to moulder three years in four, tended by a single warden, before becoming for one year the centre of Material worship for half a dozen nearby villages.
Witchcraft
"See armies raised by witchery; from wretches saved from slavery; in starlit groves beneath the trees; the waking dead await for thee."
From a Queros shanty.
Entirely confined to the White, the Unification's witches are assumed to sit at something of an unofficial apex of political power, at least within their own caste. Every witch is a priest of the Faith, and as with everything Dahric their sorcery is intimately interwoven with religious theory and ritual.
To Shadows, infernomancy is a sorcerous path of sacral significance, for it is the only one which allows them to draw upon their Celestial essence - what others call the soul - to directly impact the Material sphere. They thus see in infernomantic magic a metaphor for their own race and civilisation. Additionally their stance on summoning, and their own belief in the semi-divinity of their race, means that Shadows consider themselves closer metaphysical kin to daemons, zombies and elementals than to any of the koratic races.
Calling
This interrelation between the Celestial and Material spheres is also at the heart of the Dahric fascination with summoning magic. To a Shadow witch daemons, possessions, and the elemental spirits of the planeswalkers all represent different fusions between the Celestial and Material essences of the universe, and are a source of abiding fascination. What is known of Shadow sorcery is relayed below, but it has been centuries since such witches were seen on the battlefields of the world and scholars can only speculate on what fresh horrors their researches might yet unleash.
Daemons: Daemons are viewed as holy manifestations of the distant Shadow divinity. Indeed, the presence of a rarely-summoned greater daemon is a profound religious experience for those Shadows privileged to witness it. Theirs is the most Celestial of all the schools of summoning, for to the Dahric mind a daemon of Yunva draws out the pure essence of the higher elements from the Material skein to assume its physical form.
Shadow daemons are alien things, even for their kind. They appear almost insubstantial, formed from light or darkness or some interplay between the two, with shifting forms suggesting at times aspects of man or insect but seldom settling on any concrete shape. Cold, bright, black, even vampiric: they are the stuff of the darkest children's stories amongst the civilised nations of the world.
Redeemed: All infernomancers have the power to bind souls to material objects. Many have done so to formidable effect, from the armoured saints of the Zazoolie to the strangling ropes and carrion flocks of the Queros. But few have carved a place in the history books as dark and singular as the Redeemed, the zombie-machines of the Unification. Fusions of dead flesh and cold metal, humanoid or giant or worse, Shadow witches are necromancers nonpareil and the Unification has in times past deployed thousands of their signature abdead constructs in times of war.
The sources vary from teller to teller: prisoners of war, criminals, fanatic volunteers and those dying of other means are all proposed as the sources of the raw materials from which the Redeemed are built. Some stories tell of great charnel factories, Redemptoires, where living beings are harvested for souls and physical parts on an atrocious scale.
What is known is that both vessel and donor undergo religious blessings and ritual preparation before the act, the moment at which the witch takes the life from one body and infuses it, bound to new purpose, into another, and that once forged the Redeemed is viewed as a sacred tool by the Shadows, for whom it represents the ideal of a purposeful, immortal life free from temptation to sin. Indeed, histories of Epsilon confirm first-hand that the Shadows view Redemption as a gift, especially to kora who could not otherwise hope for a worthwhile existence.
With its emphasis upon binding and permanence, Redemption and possession are viewed as the most Material of all the summoning disciplines, and is associated with the lower elements of Earth and Water.
Walking
Although not drawing upon the planar path directly the Shadows have proven adept wanderers of it, making regular use of infernomancy's gift of interplanar travel. It is assumed that this practice was honed during the race's long march from their distant, mythical birth-world, 'Arl'.
Indeed, despite being infernomancers the Shadows will forever hold a high place in the annals of the true planeswalkers, no matter how begrudged. It was a Shadow, Rukash of the Grey, who led the first successful infiltration of a god's hellkeep to assassinate the sorcerer Eomatl and recover the six artefacts which now form part of the rumoured Armoury of Heaven, the greatest collection of artefacts in the history of Zanzibar.
In addition to exploring other worlds, planeswalking tightly integrated into the Unification way of war, with embedded witches historically providing the Black with planar capabilities often used to formidable effect by Shadow commanders throughout the Epsilon era. Such witches also provided front-line tactical support to Black units once combat was joined, whilst others oversaw the daemons and Redeemed. Alas the Shadow method of war did not lend itself to casual study in that age, and the details of the operational structure of martial witches are unknown.
Diplomacy
"To treat with Shadows."
Old Queros mercenary saying, various meanings.
To say that the Unification has opened up in the long stretch between eras is not to say very much, for the bar in that regard was set very low and has risen only slightly. With the exception of a handful of clearly defined exchange stations the hermit kingdom remains completely prohibited to outsiders, scouted only by the brave, the foolhardy and the lost.
But if the Dahra show no more willingness to welcome kora inside their realm than ever they did, they appear markedly more prepared to leave it. Shadows remain a rare and disconcerting site in the cities of the wider world but they do appear, and the lords of the hives are even beginning to establish embassies - of a closed, particularly unwelcoming kind - in the capitals of those nations who will suffer them. To those rulers who do a representative of the Unification, white-robed, lingua-conversant and charismatic after a fashion, will always be on hand.
Embassy staff, together with the eerie missionaries, provide some cities with a small but nonetheless very noticeable Shadow presence. To many of these cities' more superstitious subjects, it was preferable when they had confined themselves to scary stories and their distant, silent state.
War
"Insectoids with black carapaces were drilling on the ground outside the city, moving smoothly back and forth across the landscape like a black tide. The hawk, with its primitive mind, reflected that from this great height they looked much like armies of ants did from the boughs of a tree. Hundreds of warriors, moving smoothly with one mind, implacable. A deadly foe to any who would oppose the Unification."
The Hawk and the Anthill, Epsilon Era pre-story.
For much of the Unification's history on Zanzibar, the silent soldiers of the Black were as much of the Unification as they ever saw, for precious few members of other castes ever strayed beyond the confines of their forest home. Clad from head to toe in black armour and sporting the insect-styled closed helms for which they were infamous, to many outsiders the history of the Unification is the history of the Black Caste, the sword and shield of the stars.
Generations have passed since the Unification sent out a host into the wider world, for the peace between eras calms the predatory efforts of even the stargazers of Dawn. Yet as the world portends the start of a new convulsion, and old monsters stir in the presence of younger nations, the histories are being unearthed and combed over as Zanzibar's strategist seek to learn about this potential adversary.
The annals of Epsilon describe a host led from the rear by anonymous senior officers. These invisible commanders favour aggressive infantry tactics, supported by closely integrated witchcraft for access to the planes and denizens thereof. Psychological warfare, in particular the defiling and even wearing of enemy dead, is a tactic that occurs on several occasions. Deeper analysis is lacking, for the Shadows neither conducted their manoeuvres in the open nor left many survivors to analyse them. Whatever evolution the Shadow way of war has undergone since the fall of Eirnovar, however, remains a mystery.
Last edited by TheVoice on Sun May 31, 2015 3:47 pm, edited 2 times in total.
Araith wrote:Megalomaniac schemer, more than slightly unhinged. Good at forging alliances even though he doesn't really play well with others...
Roark wrote:Voice's work load must've tripled this week. I think we all owe him a big hug.